The Action Games Department is developing a new and exciting multiplayer shooter game based on a custom game engine.
The frontend uses the Unity Game Engine while the backend is based on the .NET Framework. We also integrate Goal-Oriented Action Planning for AI and incorporate Entitas, Lidgren, and Wwise.
The team simplifies development using the MVVM pattern and utilizes a scalable HTTP server that functions as an ASP.NET application, allowing hundreds of thousands of players across the globe to interact.
The main focus is on smooth controls, camera view, and visual effects (FX), along with tools to add content and analyze in-game events.