The RPG Department is developing a new mobile MMORPG based on a custom game engine. The client side of the app is based on the Unity game engine (C#, Mono), and the server side utilizes the .NET Framework.
The developers implement the architecture and the main game logic, support game content, and integrate third-party plugins. They also create tools that optimize the work of the entire team. For this purpose they use the extendable Unity engine and standalone apps.
Our department works closely with Unity engineers as well as representatives from Apple and Google.